Windmill Valley Environment | UE4

Substance Designer | PBR Materials

Substance Designer | PBR Materials

Foliage Sheet

Foliage Sheet

Assets Sheet | Modular workflow

Assets Sheet | Modular workflow

UV Tiling from one texture

UV Tiling from one texture

Foliage

Foliage

charcuterie board

Wheat Grain Bags

Water Material | Distance Field

Water Material | Distance Field

Water Material

Water Material

Waterfall Material

Waterfall Material

Waterfall Splash Material

Waterfall Splash Material

Runtime Virtual Texturing

Runtime Virtual Texturing

Virtual texture MF

Virtual texture MF

Landscape Layers

Landscape Layers

Landscape Material

Landscape Material

Multiple UV Material

Multiple UV Material

Multi-UV | Blending tiling textures

Multi-UV | Blending tiling textures

Transform Per-Instance Random

Transform Per-Instance Random

Leaves Material

Leaves Material

VertexPaint Shader

VertexPaint Shader

Brick Material

Brick Material

Clouds made in Houdini

Clouds made in Houdini

Cloud Material

Cloud Material

Decals

Decals

Wheat Material

Wheat Material

Smoke Blueprint

Smoke Blueprint

Windstreak and leaves Blueprint

Windstreak and leaves Blueprint

References

References

This is my Windmill Village I created for a assignment in school last spring! Its inspired by Nausicaä of the Valley of the Wind. The entire project was done by me.

Features:
-Textures created in Substance Designer
-Modular building pieces
-Foliage design in Speedtree and TreeIt
-Water and waterfall materials
-RVT
-Landscape layers
-Multi-UV for the mountains
-Per-instance random node for transform coordinates
-vertex painting
-Flipbook animation clouds made in Houdini
-Decals