Windmill Valley Environment | UE4

Substance Designer | PBR Materials

Substance Designer | PBR Materials

Foliage Sheet

Foliage Sheet

Assets Sheet | Modular workflow

Assets Sheet | Modular workflow

UV Tiling from one texture

UV Tiling from one texture

Foliage

Foliage

charcuterie board

Wheat Grain Bags

Water Material | Distance Field

Water Material | Distance Field

Runtime Virtual Texturing

Runtime Virtual Texturing

Landscape Layers

Landscape Layers

Multi-UV | Blending tiling textures

Multi-UV | Blending tiling textures

Transform Per-Instance Random

Transform Per-Instance Random

VertexPaint Shader

VertexPaint Shader

Clouds made in Houdini

Clouds made in Houdini

Decals

Decals

References

References

This is my Windmill Village I created for a assignment in school last spring! Its inspired by Nausicaä of the Valley of the Wind. The entire project was done by me.

Features:
-Textures created in Substance Designer
-Modular building pieces
-Foliage design in Speedtree and TreeIt
-Water and waterfall materials
-RVT
-Landscape layers
-Multi-UV for the mountains
-Per-instance random node for transform coordinates
-vertex painting
-Flipbook animation clouds made in Houdini
-Decals