Red Canyon Mosque Environment | UE5

Progress Gif

Progress Gif

foliage

foliage

modular parts for Mosque

modular parts for Mosque

modular parts for mosque details

modular parts for mosque details

modular rocks

modular rocks

Object Scale Tiling

Object Scale Tiling

Substance Designer Materials

Substance Designer Materials

Foliage Sheet made in photoshop, I also created AO and normals for it. I added the tiling palm tree texture I made in Designer to save memory

Foliage Sheet made in photoshop, I also created AO and normals for it. I added the tiling palm tree texture I made in Designer to save memory

High poly sculpt for rocks

High poly sculpt for rocks

This is my Red Canyon Mosque Environment, made in UE5. I wanted to submit this as a portfolio piece in time for Lightbox Expo (2022), In which I planned and finished the project in within 2 months. After reviewing the project at the Expo with professionals, the consensus is it needs a lot of improvement, but I'll be sure to use the critiques I received and apply the refinements on my next piece. The entire environment was done by me.

It was a big learning experience;

lighting a scene

adding post process passes

LUT Color grading

object world space gradients

tiling 4 textures on one object using an RGB mask and world aligned blend node

substance designer materials; ; the most work was spent working on the marble and red mountain rock textures, especially with making the marble steaks face 2 separate directions and have a flood fill directional warp to offset each brick.

Inspired by:
https://www.artstation.com/artwork/d5WKe
https://www.artstation.com/artwork/DoABG
Sheikh Zayed Grand Mosque